On the battlefield, will artificial intelligence defeat human intelligence?

  On March 15th, 2016, Google’s artificial intelligence "AlphaGo" defeated Go world champion Li Shishi with a disparity score of 4-1. On May 27th, 2017, China’s Ke Jie, who is recognized as the world’s No.1 Weiqi player, lost 0-3 in a three-piece chess contest with Afa Dog.

  It is reported that in the research team of "Afa Dog", only Huang Shijie can play Go for four amateur paragraphs. The level of amateur four-stage Go may only be to understand the basic rules and some simple skills of Go. And once he is combined with the artificial intelligence "Alpha Dog", he can actually play a super-class chess player without winning. This fact reminds us that a commander who understands basic operational rules and tactical principles, if combined with the corresponding operational command-aided decision-making artificial intelligence, will defeat the first-class military commander without artificial intelligence?

  Where does artificial intelligence come from?

  Electronic computers and the Internet are born in response to military needs, and so is artificial intelligence, a branch of computer science. In 1939, World War II broke out and Britain declared war on Germany. Alan mathison turing, a mathematician and logician engaged in research work in Cambridge, enlisted in the army and joined the code-breaking station ordered by Churchill. The deciphering machine named "Turing Bombe" developed by them successfully cracked the communication code of the German Supreme Command Center, code-named "Enigma". Later generations commented that the "Turing Bomb" advanced the end of World War II by at least two years. After the war, Turing mainly engaged in the pioneering research of computer programming theory, neural network and artificial intelligence. He was called "the father of artificial intelligence" because of a series of outstanding achievements.

  According to the Chinese definition, "intelligence" includes people’s "wisdom" and "ability", that is, intelligence and ability. The English expression of artificial intelligence is: artificial intelligence; Artificial means "artificial" and "imitation", which is strictly translated. Only Artificial Intelligence can be translated into "artificial intelligence" or "artificial intelligence". In fact, the current "Alpha Dog" is really just a "Go Brain", which decides how to play chess, and the chess movement is done manually.

  The superb Go level of "Alpha Dog" benefits from the deep learning method provided by new technology with big data science and technology as the core. It can be described visually as follows: the program only describes the learning and thinking methods of "Alpha Dog", and the improvement of its intelligence level depends on the accumulated data. For "Alpha Dog", the data include the chess score of Go masters, the chess score of real opponents and the chess score of "Alpha Dog" playing by itself. These chess scores are the source of "intelligence" for "Alpha Dog" to improve its chess skills. In terms of digesting the chess score and learning progress, the ability of "Alpha Dog" is beyond anyone’s reach. Ke Jie, the world champion, can play up to 1,000 chess games a year, while Alpha Dog can play 1 million chess games a day.

  This makes the improvement of "Alpha Dog" chess power open, and there is almost no "ceiling". On the premise of not modifying the "Alpha Dog" program, the "Alpha Dog" can achieve the progress and improvement of "new day by day" or even "new from time to time" as long as the chess score of high-quality chess is continuously increased. It is objectively proved that the research team of "Alpha Dog" has basically mastered the winning mechanism of Go and described it in programming language.

  This remarkable ability includes two aspects: one is to judge the advantages and disadvantages of the existing disk; Second, based on this judgment, the possible position of the next move is decided, and a decision is made after the value judgment of several possibilities. Whether it is to judge the value of a certain move or the quality of the whole disk, it is necessary to construct a certain mathematical model and accurate algorithm.

  The success of "Alpha Dog" shows that its R&D team’s efforts in this regard are very close to human cognition, and machine learning has stood on the threshold of human brain learning. Super-first-class chess players found that "Alpha Dog" can even discover the laws and knowledge that human beings have not discovered for thousands of years from big data, which means that human beings have opened up new channels for expanding their knowledge system.

  What is the use of artificial intelligence

  Because of the realistic ability and potential ability displayed by artificial intelligence, all countries in the world are trying to use artificial intelligence for national defense and army building. As far as reality is concerned, the application of artificial intelligence in military field is mainly reflected in three aspects.

  The first is an unmanned combat platform. The existing unmanned combat platforms, whether unmanned aerial vehicles, robots on land or unmanned submarines at sea, have low intelligence. Generally, it only replaces people for some specialized operation. On the battlefield in Iraq, the US military used more than 4,000 robots to detect mines, roadside bombs and operate in some dangerous areas. The US military has more than 8,000 aerial unmanned systems and more than 12,000 ground unmanned systems, which have become an indispensable part of the US military’s operations. The development of artificial intelligence technology can make unmanned platforms more "smart" and improve the combat effectiveness of weapons and equipment, but it is not possible for unmanned platforms to make independent decisions so far.

  The second is intelligent precision ammunition. The US military used advanced laser or TV guidance in missile technology, which began in the Vietnam War in the 1970s. Its "Gemstone Road" missile hit more than 60% on the battlefield in Vietnam. The JDAM "Joint Direct Attack Ammunition" equipped by the US military adopts a more advanced guidance mode: inertial guidance +GPS satellite guidance. The "Joint Direct Attack Ammunition" during the Gulf War can only add target data before taking off. In the Iraq war, its receiver can receive the target data from navigation satellites, and can change the target at any time to destroy it, and its "intelligence" is obviously improved.

  The third is command-assisted decision-making. Think of "Alpha Dog" as a command and decision system of black-and-white confrontation, and its excellent performance in cognitive decision-making of black-and-white confrontation, and its ideas and methods should be used for reference for operational command and decision-making.

  Situation awareness on the battlefield is very complex, and multi-source intelligence gathers to form massive data, which cannot be completed by relying on the commander’s manual analysis. Artificial intelligence has great advantages over human beings in searching, storing, calculating and mining massive data. Introducing a deep learning algorithm similar to "Alpha Dog" to intelligently analyze satellite images and radar data will greatly improve the efficiency of intelligence analysis.

  In addition, at present, the cognitive understanding of the comprehensive battlefield situation depends largely on the commander’s experience and intuition. Using the "value" algorithm similar to "Alpha Dog" to judge the situation of Go and the probability of winning or losing, and learning from the "strategy" algorithm similar to "Alpha Dog" to determine the position of the player, it can provide auxiliary support for the commander’s operational decision.

  However, the application of artificial intelligence in the military field is far from reaching the level of independent decision-making like "Alpha Dog" Go. In November 2001, Predator UAV launched an attack on Al Qaeda military commander Mohammed Latif in Afghanistan, which became the first anti-terrorism actual combat of UAV. But it is the drone operator who controls from the rear who presses the "fire" command. Even so, it will inevitably bring collateral damage to innocent civilians. In 2013, Pakistani officials announced that since 2008, the US military has launched more than 300 drone air strikes in Pakistan, killing more than 2,000 innocent civilians.

  What is the future of artificial intelligence?

  From the situation that the world’s first-class Go players, Li Shishi and Ke Jie, have little chance to win the game against "Afa Dog" and the result of complete defeat, it is not exaggerated to draw the conclusion that artificial intelligence has surpassed human beings in the field of Go. In the game of Go, the obvious advantages of artificial intelligence are as follows: without fatigue curve, intelligence will not decay with time; There are basically no mistakes, and no opportunities will be given to opponents where they can; Free from emotional interference, not angry and impulsive because of the provocation of opponents; Learned and memorized, learning and playing chess more than ten million times before the game, which is beyond the reach of human beings; Powerful computing power is beyond the reach of human beings.

  But the victory of "Alpha Dog" is, in the final analysis, a human victory. The research on the mystery of human thinking and brain science is still superficial, and the development of human brain is far from exhausted, but the mechanism and composition of computers and artificial intelligence, no matter how powerful, are well known, because they were originally designed, manufactured and developed by people.

  At least so far, any artificial intelligence has the ability given by human beings. It is not surprising that it surpasses human beings in some ways. Humans make up for their own shortcomings by making various tools, a process that began in the Stone Age. Today, the major means of transportation far exceed human’s walking ability, and various machine manufacturing systems far exceed human’s unarmed manufacturing ability. Digitalization, networking and intelligence are the basic tracks of the development of the information society. It is expected that artificial intelligence will show its great power in the mature stage of the information society.

  Then, will there be a first-class military commander completely defeated by an artificial intelligence command system with strong deep learning ability in the battlefield in the future? To fully answer this question requires a masterpiece, but there are many essential differences between chess game and battlefield confrontation. For the following reasons, the author thinks the answer is no.

  One is the one-way transparency of the battlefield and the two-way transparency of the chess game. In the game of Go, both sides of the game are equal and transparent, regardless of the chessboard structure or the disk situation. However, the modern battlefield spans the virtual and physical space of land, sea, air, sky, electricity and internet, and the weather, weather, rain and shine, flood and tide are unpredictable. Clausewitz’s "battlefield fog" covers the battlefield. Even if it is a close confrontation, the battlefield space can never be transparent in both directions. The party with strong perspective observation can realize that the battlefield is more transparent to itself. Two-way reciprocal transparency in battlefield space has never existed and will never exist.

  The second is the certainty of the value of chess and the uncertainty of the effect of combat action. In the game of Go, the value of one player’s move is almost certain on the disk. An opponent can weaken the value of his next move, but he also has the same chance to fight back.

  However, the effect of combat operations on the battlefield is uncertain. In October 2001, the United States Joint Forces Command published "Effect-based Operations", and the US military formally accepted the theory of "Effect-based Operations". In 2008, General james mathis, the current U.S. Secretary of Defense and then commander of the United States Joint Forces Command, issued the Guide to Effect-based Operations, which officially abolished the theory of Effect-based Operations. Matisse’s reason is: "All combat environments are full of countless changing factors, so it is logically impossible to accurately predict the outcome of an action."

  The third is the authenticity and deception of the situation. On the board of Go, the situation of the board seen by both players is clear and true. But as Lenin said: "There is no war in the world without strategy." Strategic and tactical deception is a common tactic in war.

  The fourth is the strict game between the two sides and the potential multi-party participation. On the chess board, the two sides of the game are strictly limited between the two sides. Although there is a team behind the "Alpha Dog", it cannot change the nature that they are one of the two sides. In the history of human wars, especially since World War II, many local wars are actually "proxy war", where two sides or three parties join in the battle. Behind them, the situation is complicated and the behind-the-scenes promoters are hidden. For example, in the battlefield in Afghanistan, al-Qaeda is the target of the US military; On the Syrian battlefield, however, they may get some support from the US military because they are anti-Syrian forces.

  The fifth is the symmetry and asymmetry of space, time and weapons and equipment. In the game of Go, the time and space of both sides are symmetrical, and the weapons and equipment are black and white chess pieces. Although they are black first, they must pay back. In the real battlefield, preemptive strike is asymmetric in time, and air-to-ground attack is asymmetric in space. The wars of the United States against Iraq and Afghanistan are the wars of information-based weapons and equipment against mechanized weapons and equipment in the agricultural era, respectively, and there is intergenerational asymmetry in weapons and equipment between the opposing sides.

  Sixth, the certainty of chess rules and the flexibility of operational principles. In the game of Go, "Jinjiao’s silver-edged grass belly" is the basic value judgment criterion, and it is the basic chess rule … … The connection is broken, the dragon is encircled, and the eye position is broken, which is to avoid passivity with all one’s strength. These rules are basically certain and must be observed. Militarily, victory is no longer an important tactical principle. However, in the Anti-Japanese War, Liu Bocheng made a second ambush in Qigen Village, which became a classic of military command and a stroke of genius.

  Clausewitz said: War is a kingdom of uncertainty. The most essential difference between Go and military confrontation is the difference between certainty and uncertainty. The success of artificial intelligence is an amazing scientific achievement; But military command is not only science, but also art. The superb command art is more derived from the commander’s imagination and inspiration, generate, who said, "The wonderful operation is single-minded".

  Generally speaking, the application of artificial intelligence in the military field will enter an unprecedented active era with the development of technology, but the leader of war or battlefield will always be people.

  (Author: Wu Minwen Unit: National Defense Information College)

The highest method for employees to die within 48 hours after going to work: not counting work-related injuries.

Zhang yi was an employee of Shijiazhuang Works Section of Beijing Railway Bureau before his death. On April 27th, 2014, because he was unwell when he was on duty, he took a leave of absence at around 18: 30 and went home to feel better after taking painkillers, so he went to bed. Sun Xiaomei, zhang yi’s wife, did not wake him up for dinner and went to the hospital for examination because zhang yi was already asleep.
At about 6 o’clock the next morning, after Sun Xiaomei finished breakfast, he found that zhang yi had not got up yet. After careful inspection, he didn’t respond. He quickly called the emergency center 120. At about 6: 40, the 120 ambulance arrived. After medical staff checked, he told zhang yi that he had died.
On May 29th, 2014, Sun Xiaomei filed an application for work-related injury identification with the Provincial Department of Human Resources and Social Security regarding zhang yi’s death. After being accepted by the Provincial Department of Human Resources and Social Security, on August 8, 2014, it made a decision not to recognize the work-related injury and delivered it to Sun Xiaomei.
Sun Xiaomei refused to accept, and applied to the People’s Government of Hebei Province for administrative reconsideration. The People’s Government of Hebei Province made an administrative reconsideration decision on November 24, 2014, and upheld the decision made by the Provincial Department of Human Resources and Social Security not to recognize work-related injuries.
Sun Xiaomei refused to accept the decision and filed an administrative lawsuit with the Intermediate People’s Court of Shijiazhuang City, requesting to cancel the decision and ordering it to be re-recognized.
Court of First Instance: zhang yi was not sent to a medical institution for sudden illness during working hours and at his post, but died after 48 hours of rescue, so he could not be identified as a work-related injury.
The court of first instance held that according to Item (1) of Article 15 of the Regulations on Industrial Injury Insurance: "During working hours and jobs, he died of sudden illness or died after being rescued within 48 hours", this provision stipulated two situations in which he was deemed as an industrial injury.
In this case, zhang yi was unwell during working hours and post, and did not die of sudden illness during working hours and post, nor was he sent to a medical institution for 48 hours and died after being rescued. Zhang yi had to ask for leave to go home to rest when he was unwell during working hours and at his post, and was later found dead. Although it was within 48 hours from the time he asked for leave to go home to rest when he was found dead, it did not meet one of the circumstances stipulated in Item (1) of Article 15 of the Regulations on Industrial Injury Insurance.
Therefore, the Provincial Department of Human Resources and Social Security made a decision not to recognize work-related injuries. The facts were clear, the applicable laws and regulations were correct, the procedures were legal, and it should be maintained according to law. Sun Xiaomei’s claims and reasons could not be established. The court of first instance made a judgment on February 27, 2015, and upheld the decision made by the Provincial Department of Human Resources and Social Security not to recognize work-related injuries.
Sun Xiaomei refused to accept and appealed to the Higher People’s Court of Hebei Province.
Court of second instance: If you die within 48 hours after going to the hospital for rescue, it is a work-related injury, but you die after resting at home. This situation cannot be considered as a work-related injury.
The court of second instance held that Article 15, paragraph 1 (1) of the Regulations on Work-related Injury Insurance stipulates that an employee who dies of sudden illness during working hours and work posts or dies after being rescued within 48 hours shall be regarded as a work-related injury. This clause is mainly aimed at the sudden illness and death of employees during working hours, or the sudden illness, critical illness, inability to persist in work, and the need to go to the hospital for emergency rescue. Among them, onset, rescue and death are a continuous and complete process, and there is a close sequence and logical connection between onset and rescue, rescue and death.
In this case, zhang yi felt unwell during working hours and at work, went home to rest after asking for leave, and was found dead the next morning. The above situation does not belong to sudden illness and death in the workplace during working hours, nor does it belong to sudden illness and death in the workplace during working hours.
Therefore, the death in zhang yi does not conform to the provisions of Item (1) of Paragraph 1 of Article 15 of the Regulations on Work-related Injury Insurance. The decision made by the Provincial Department of Human Resources and Social Security not to recognize work-related injuries is well founded and should be supported. Therefore, the judgment dismissed the appeal and upheld the first-instance judgment.
Application for retrial: The illness occurred during working hours and jobs. Although it died at home, there is continuity and causal relationship with the sudden illness during working hours and jobs. How can it not be recognized as a work-related injury?
Sun Xiaomei applied to the Supreme Court for retrial for the following reasons:
First, the judgment of second instance found that the main facts were unclear. Zhang yi’s sudden illness occurred during working hours and jobs, and the death caused by the deterioration of his illness has a continuous and causal relationship with his sudden illness during working hours and jobs on April 27th, 2014.
First, the court of second instance has a wrong understanding of the first paragraph of Article 15 of the Regulations on Work-related Injury Insurance, and the premise of applying the law is wrong, and the conclusion reached is bound to be wrong.
Supreme Court: A person who dies after returning home is not regarded as a work-related injury and cannot be regarded as a work-related injury.
After trial, the Supreme Court held that the focus of the dispute in this case was whether the case was regarded as a work-related injury as stipulated in Item (1) of Paragraph 1 of Article 15 of the Regulations on Work-related Injury Insurance.
Article 15, paragraph 1 (1) of the Regulations on Work-related Injury Insurance stipulates that an employee who dies of sudden illness or dies after being rescued within 48 hours during working hours and posts shall be regarded as a work-related injury. The above-mentioned clauses are mainly set for the case of sudden illness during working hours and jobs, inability to persist in work, and need to go to the hospital for emergency rescue. If you go to the hospital for treatment or die of sudden illness after returning home, it does not belong to the scope of application of this provision.
In this case, zhang yi felt unwell during working hours and at his post, went home on leave and stayed in bed. He was found by his family the next day and died after being rescued. Although this unfortunate consequence is worthy of sympathy, it does not belong to the situation of treating work-related injuries as stipulated in the Regulations on Work-related Injury Insurance. The decision of the Provincial Department of Human Resources and Social Security not to recognize work-related injuries is well-founded in law.
First, the court of second instance found that the facts were clear and there was nothing wrong with the application of laws and regulations. As for the contradiction between the retrial applicant’s decision not to recognize the work-related injury made by the Provincial Department of Human Resources and Social Security and the documentNo. [2006] No.137 issued by Jilao Social Security Office, this document is only the minutes of the work-related injury case analysis meeting in Hebei Province, which is not universally binding, so the reason for applying for retrial is not supported by our hospital.
To sum up, Sun Xiaomei’s retrial application does not conform to the provisions of Article 91 of the Administrative Procedure Law of the People’s Republic of China. According to the provisions of Article 101 of the Administrative Procedure Law of the People’s Republic of China and the first paragraph of Article 204 of the Civil Procedure Law of People’s Republic of China (PRC), the ruling is as follows: the retrial application of retrial applicant Sun Xiaomei is rejected.
Case number: (2017) Supreme Law Firm Shen No.3687 (the party is a pseudonym)
(Source: "Labor Law Library" WeChat public account)
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New Energy Vehicles: What’s the difference between changing electricity and charging?

The limit test of electric muck car's power changing mode-charging and power changing energy demonstration station.

The limit test of electric muck car’s power changing mode-charging and power changing energy demonstration station.

  A few days ago, the Ministry of Industry and Information Technology issued the "Notice on Launching the Pilot Work of the New Energy Vehicle Switching Mode Application" (hereinafter referred to as the "Notice"). There are 11 cities included in the pilot scope, including 8 comprehensive application cities, and Nanjing is one of the pilot cities. What are the advantages of changing electricity compared with charging? The reporter visited different types of power exchange stations that have landed in Nanjing.

  Yangzi Evening News/Zi Niu News reporter Liu Liyuan

  With the increasing number of electric vehicle users, slow charging and queuing for charging greatly affect the user experience. During the National Day this year, new energy vehicles in high-speed service areas once rushed to the hot search. As the name implies, changing electricity is to replace the battery. Compared with the current charging efficiency of electric vehicles, changing electricity is more time-saving.

  In the aspect of replacing electricity for passenger cars, Weilai, a brand of new energy vehicles, started early. Weilai staff told reporters that Weilai has built a station in Nanjing since 2018. Up to now, a total of 17 power stations have been laid in Nanjing. In Nanjing Xianlin Life Science and Technology Park, the Weilai Second Generation Power Station, which was recently launched, only needs four standard parking spaces, but it is quite efficient and convenient to operate, and it can be replaced in a few minutes. The staff said that on average, there are about 50 orders for changing power stations every day, and there are 100 orders when there are many.

  This year, State Grid Nanjing Power Supply Company and the municipal government also started the relevant exploration of replacing electricity with special vehicles. In the demonstration station of charging and replacing electric energy, which is located in Lishui, it takes only 5 minutes for an electric muck truck with insufficient battery to drive to the charging and replacing power station and replace it with a fully charged battery. In this demonstration station, the single power exchange time can be controlled within 5-7 minutes, which can provide power exchange service for 50 muck trucks. In addition, the demonstration station also bears another responsibility: compare the advantages and disadvantages of electric vehicles and traditional fuel vehicles in terms of actual cruising range, adaptability to complex road conditions, charging and replacing efficiency, user operating costs, driving experience, etc., so as to optimize and transform electric muck trucks according to the data and promote the popularization and application of electric muck trucks.

  Last year, the largest intelligent charging building for electric vehicles in China — — The electric vehicle geek space Jiangbei New District Station in Nanjing has been put into operation. The reporter learned that the station has planned a power exchange service in addition to non-inductive charging, which can exchange power for various electric vehicles such as civilian cars and network cars in the future. At present, various types of power exchange stations have not fully realized the cross-exchange of power between different brands of vehicles and different models of batteries. In view of this phenomenon, Oscar Chan, a fifth-level employee of State Grid Nanjing Power Supply Company, told reporters that establishing and improving the technical standard system for power exchange, breaking the barriers between different brands of power exchange agreements and creating a good industrial ecology for power exchange mode are important components of the pilot work of the application of power exchange mode for new energy vehicles.

Technology Empowers China’s Film Industry to Develop "Immersive" VR Movie Experience to Attract Attention

  Zhongxin. com Sanya, December 18th
(Zhang Yue and) wearing a VR device, holding the handle with both hands, pressing the button can make a grabbing action in virtual reality, or interact with the protagonist; Turn your head, and the picture you can see will change accordingly, giving people an immersive feeling. Film technologies such as VR movies and CG special effects are increasingly entering the field of mass culture.

  In recent years, China has gradually become the largest movie consumption market in the world. At the same time, movies are moving from the film era to the digital era. The evolution of VR movies, artificial intelligence and other technologies has also brought opportunities for China’s film industry to "overtake in corners". At the 5th Hainan Island International Film Festival being held in Sanya, many people in the film industry discussed the related topics of technological innovation empowering the development of China’s film industry.

  On December 18th, the 5th Hainan Island International Film Festival "Film Digital Rights Management Forum and Film Science and Technology Innovation Forum" was held in Sanya. zhang yuehe
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  Ji Feilong, a Hollywood China actor and producer, said that in recent years, The Wandering Earth and Moon Man have emerged in domestic films, which have reached a higher level in science and technology and special effects. However, on the whole, the application of scientific and technological innovation in most domestic films is still at a relatively weak level, and it takes time to accumulate.

  Wang Shu, deputy director of the Special Committee of Science and Film Integration of China Popular Science Writers Association, said that the integration of technology and film is deepening, which is not only reflected in the intervention of scientific consultants in sci-fi movies, but also in the improvement of the ability of film shooting hardware and equipment by the transformation of scientific and technological achievements. In this process, we must first overcome the concept of "buyism" in order to truly establish an independent technology chain of China film industry.

  "Digital technology has brought subversive changes to today’s society and has also had a huge impact on film creation." Quan Rongzhe, vice-president of China Film Academy and professor of Beijing Film Academy, said that, for example, through the dynamic demonstration of scenes, characters, environment and shots in the film in advance, the style and trend of the film can be predicted before filming, so as to anticipate the problems that may be encountered in the filming process, which also shows that the "gold content" of design in film production will be higher and higher.

  Director Zhao Linshan said that from the practical level, it is a good shooting experience for the director to be able to try and make mistakes in advance through technology, but film technology is only a tool. As an art, while using the latest scientific and technological achievements to pursue better presentation results, we should not forget the traditional film shooting style and other links.

  During the 5th Hainan Island International Film Festival, people experienced VR movies on the spot. Photo courtesy of Hainan Island International Film Festival Organizing Committee

  Film technology not only attracts the attention of people in the industry, but also in the VR movie experience area set up by the film festival, many people try to feel "immersive" viewing. "I feel a little dizzy, but the experience is cool and it is a new thing that young people will like." Xu Daosheng, a citizen who experienced VR movies for the first time, said that the effect of VR movies is closer to the real world than watching movies in cinemas, and it is not restricted by the venue. After learning about it, I found that the equipment price is not as expensive as I thought. Interested people can buy it and experience it at any time. (End)